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Vinny
Jan 20, 20241 min read
Saturday Session (III)
Today's session was focused on introducing modular characters and equipment into the game. I began by implementing a modular warrior...
5 views
Vinny
Jan 18, 20242 min read
AI Musings (p2)
Today I focused my time on using advanced prompts in JuggernaughtXL. Stable diffusion produces incredible results and tonight was...
10 views
Vinny
Jan 14, 20242 min read
Driving Forward
Today was a great day. Despite the fact that I woke up with a random intense pain in my left ankle. I have a decent pain tolerance and...
11 views
Vinny
Jan 14, 20244 min read
Saturday Session (II)
Today I woke up early to almost zero degree weather. I still stumbled my way to the gym for a workout. Then off for a fresh haircut and...
11 views
Vinny
Jan 11, 20242 min read
Obsidian Reach
Tonight I imported the Castle pack by Kirill Sibiriakov. What an amazing asset pack! A well made castle exterior with a detailed...
15 views
Vinny
Jan 10, 20241 min read
Now We're Talking
Yesterday, I took a break from game development as it was a long day at work. Tonight I only had a couple of hours to devote so I spent...
6 views
Vinny
Jan 8, 20243 min read
PC Load Letter?
Yesterday was a productive Sunday of game development... until it wasn't. I got a ton of stuff done in the morning and early afternoon,...
7 views
Vinny
Jan 6, 20242 min read
Saturday Session
Today was a very productive day. After the gym this morning I sat down at the PC and started a 10 hour working session devoted to the...
12 views
Vinny
Jan 5, 20243 min read
Level Design Muse
It's Friday and I spent my time focused on level design and the look and feel of the game world. I started by checking out the Gothic...
14 views
Vinny
Jan 4, 20241 min read
UI & AI Fun
Tonight I spent time fixing the issues I ran into yesterday with the UI and enemy nameplates. Here is a sample of those things working!...
12 views
Vinny
Jan 3, 20242 min read
UI Progress
Tonight's session was focused on learning all I could about the new Enhanced Input System in Unreal. I was used to the original axis and...
11 views
Vinny
Jan 2, 20241 min read
Control Your Assets
Tonight I spent my time submitting many, many change lists to Perforce. While this is not an exciting endeavor, it is an essential one. ...
13 views
Vinny
Jan 1, 20242 min read
Hello, World
Welcome to the dev blog for my game Pandemonium! The dev blog is born on the first day of 2024. I am an indie game developer with over 15...
31 views
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