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Relighting the Torch
It has been quite some time since my last update. At the start of July I began working on two of the largest commercial projects I have...

Vinny
Oct 14, 20244 min read
20 views


Building the World
It's been a few weeks since I last posted. I got pretty sick a couple weeks back and it took me almost a week to recover. I kept...

Vinny
Jun 2, 20245 min read
32 views


Slayer of Bugs
It's been 2 weeks since my last post. I was stuck on some annoying bugs and was finally able to overcome a few of the nastier ones. I...

Vinny
May 12, 20242 min read
15 views


The Iron Price
This weekend I focused my time on core gameplay and melee combat. I still haven't decided if I'm going full tab-target auto-attack or if...

Vinny
Apr 21, 20242 min read
9 views


Saturday Session (IX)
Big progress this weekend. Not only did I finally knock out an annoying bug where enemies would sometimes not play their proper...

Vinny
Apr 14, 20243 min read
10 views


All About Context
This weekend I focused on setting up custom gameplay effect context to use throughout the game. Gameplay effect context provides all the...

Vinny
Apr 7, 20242 min read
26 views


Combat Mechanics
Big progress to report in tonight's dev update focused on the core combat system mechanics. Melee and spellcasting damage is a complex...

Vinny
Mar 31, 20242 min read
22 views


Saturday Session (VIII)
I am making great progress as I was able to spend most of Saturday and a good portion of Sunday working on setting up and activating the...

Vinny
Mar 17, 20242 min read
15 views


Saturday Session (VII)
This weekend I made a lot of progress on the foundation of the game's attribute system. Corrected visuals on the health and mana globes...

Vinny
Mar 10, 20242 min read
10 views


Saturday Session (VI)
This week was a long one. Traveled to speak on generative AI at a conference and spent the whole week away from home with my wife. Had...

Vinny
Mar 4, 20243 min read
10 views


Gameplay Tags
This week I didn't get to spend much time developing the game because I am preparing to speak at a conference next week for work. All the...

Vinny
Feb 25, 20242 min read
7 views


Gameplay Mechanics
Gameplay is by far the most important part of any game. Of course great artwork and a compelling storyline are also crucial, but...

Vinny
Feb 18, 20242 min read
17 views


Saturday Session (V)
The last few days have been focused on the core gameplay mechanics. Setting up a proper foundation for a large scale game is critical to...

Vinny
Feb 11, 20243 min read
13 views


Weekend Grind
This weekend I was able to focus and get a ton of work done on the game. I spent a good portion of time learning new concepts and the...

Vinny
Feb 5, 20242 min read
10 views


Saturday Session (IV)
This week was quite busy at work, so I have not been able to post recently. I still made a ton of good progress Saturday and into Sunday...

Vinny
Jan 28, 20241 min read
17 views


Stay On Target
Tonight was a short session, so I focused on something smaller in scope - the targeting system I implemented the following functionality:...

Vinny
Jan 22, 20241 min read
8 views


Rigs & Goals
Today's session was challenging but productive. I dug into the details early this morning and tackled various concepts. Learning about...

Vinny
Jan 21, 20242 min read
12 views
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