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Writer's pictureVinny

Stay On Target

Tonight was a short session, so I focused on something smaller in scope - the targeting system


A dark elf enchanter concept

I implemented the following functionality:


  • Set target to none on spawn

  • On actor selection, if tagged properly, select the hit actor

  • Set and display actor name on target nameplate widget

  • Clear target reference and target name text from target nameplate when user presses escape (debug key 8 as escape key kills the editor sessions)

  • Tab to select nearest target



Testing UI to show None when player has no target
Testing UI to show actor name when player has a target

It's not too exciting but it's certainly necessary work for the gameplay loop.


I also determined the starting races and classes for the MVP.


Races

  • Humans

  • Elves

  • Dark Elves


Classes

  • Warrior

  • Enchanter

  • Shaman

  • Monk

  • Arcanist

  • Cleric

  • Ranger


I'll be working on the game design documentation soon where more of this information will be shared.


Short and productive. Sometimes it's best to put down a challenge and chip away at other smaller but necessary goals to keep up momentum and stay motivated.


Cheers,

Vinny

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