Tonight was a short session, so I focused on something smaller in scope - the targeting system
I implemented the following functionality:
Set target to none on spawn
On actor selection, if tagged properly, select the hit actor
Set and display actor name on target nameplate widget
Clear target reference and target name text from target nameplate when user presses escape (debug key 8 as escape key kills the editor sessions)
Tab to select nearest target
It's not too exciting but it's certainly necessary work for the gameplay loop.
I also determined the starting races and classes for the MVP.
Races
Humans
Elves
Dark Elves
Classes
Warrior
Enchanter
Shaman
Monk
Arcanist
Cleric
Ranger
I'll be working on the game design documentation soon where more of this information will be shared.
Short and productive. Sometimes it's best to put down a challenge and chip away at other smaller but necessary goals to keep up momentum and stay motivated.
Cheers,
Vinny
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