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Writer's pictureVinny

Saturday Session (IV)

This week was quite busy at work, so I have not been able to post recently. I still made a ton of good progress Saturday and into Sunday morning.


Torch in action

Here's a list of my accomplishments late last week and into Saturday's session.


  • Adjusted font size on target nameplate to allow longer names to display

  • Escape key now deselects current target

  • Fixed background on health & mana globes to add contrast between full & empty

  • Adjusted chat area UI styles to be more minimalistic

  • Added player nameplate

  • Added functionality to toggle visibility of the target nameplate when a target is acquired or lost

  • Worked with Niagara fluid systems

  • Implemented 2D Gas system

  • Implemented 2D Gas emitter & Smoke emitter

  • Created torch blueprint

  • Reduced radius of interactable item world space hotspots

  • Complete restyling of UI menus

  • Started implementing movement while in combat (WIP)



Player and target nameplates
Examples of chat commands /say, /yell, /guild and /whisper
Attributes tab of the inventory
Player's inventory and equipment tab

A slower progression this week but still very productive. Things are starting to feel more like a game and I'm getting more confident with my skills understanding of Unreal engine 5. I hope to tackle some more functionality this week.


Cheers,

Vinny

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